I’m developing a 2D game in Unity and in my opinion, its animation tools are poorly suited for sprite-based animations, so I’ve written a custom Sprite Animator and an Unity-Editor Extension for it. The ability to expose a “Loop” field for each animation in a sprite in the.The ability to expose a “Sprite Pivot Point” for a spritesheet in the.Aseprite has aided me greatly in producing assets in a timely manner, however, I’ve found two things to be missing:
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